Befriending pets requires players to play a type of turn-based mini-game. Two flags move to the right across a bar at the bottom of the screen, representing the player's turn and the animal's turn; once a flag reaches the right, that character takes an action. Player actions are aimed at either keeping the animal's Interest or earning its Trust, and are covered in greater detail below; animal actions usually involve becoming startled (losing Trust and a small amount of Interest) or distracted (losing Interest), though sometimes they will become curious (gain Interest). Once the player selects their action, their green turn flag will very rapidly progress over a set of three starts at the right end of the bar.
If the player clicks anywhere on the screen with the Left Mouse Button at the exact moment their green flag passes over the second of three stars, their action will gain a x1.5 "Good" multiplier, which makes gaining Interest or Trust easier. If they click exactly over the third of three stars, they gain a x2.0 "Perfect" multiplier, which aids in befriending even more. It is not strictly necessary to click for bonus points; mathematically, it is possible to befriend same-level animals without clicking at all.
Higher Interest scores multiply the amount of Trust earned by trust actions. Because high Interest multiplies attempts to increase Trust, and because animal actions (the blue flag) decrease Trust much more severely than they decrease Interest, it is advisable to reach high or maximum Interest before trying to increase Trust at all.
Higher-level pets are harder to befriend, but the player can improve their timing in the clicking mini-game or level up their heroes' "Trainer Skill" to befriend higher-level pets. Trainer Skill is shared across all characters collectively, and is increased by gaining XP, which in turn is gained by successfully befriending animals (whether or not they are kept as pets afterwards).
The effectiveness of any of the actions listed below is affected by the relationship between the player's Trainer Skill and the animal's level. When trying to tame an animal of Level 4, a player with Level 1 Training Skill will find their actions have very little effect, while a player with Level 8 Training Skill will find their actions hugely effective, even if both players are using the exact same actions. It is therefore very helpful to increase one's Trainer Skill by befriending lower-level animals first.
|Whistle||No effect.||Increased by 1.|
|Kissy Noise||Reduced by 1.||Increased by 2.|
|Act Silly||Reduced by 2.||Increased by 4.|
|Pet||Increased by 1.||No effect.|
|Ear Scratch||Increased by 2.||Increased by 1.|
|Tussle Head||Increased by 3.||Increased by 1.|
|Hug||Increased by 4.||Increased by 1.|
Anecdotally, the timing for, "Perfect" is about 0.545 seconds after clicking your action. This varies on whether the game is lagging or not.
Each character can have 1 or more pets giving them bonuses at a time, depending on their skill level or any boons that boost their maximum pet slots. Equipping a pet grants a different boon depending on which character they are following, that helps improve that characters abilities or make their jobs easier.
- Black Kitten
- Black Cat
- Beaver Kit
- Marsh Beaver Kit
- Marsh Beaver
- White Rabbit
- Black Bear Cub
- Black Bear
- Brown Bear Cub
- Brown Bear
- Wolf Pup
- Alpha Wolf
- Dire Wolf
|Name (WIP)||Level (WIP)||Food (WIP)||Perks (WIP)||Locations (WIP)|
|Bunny||1||Carrot|| Run Speed Boost|
|Jackrabbit||4||Carrot||Run Speed Boost||East of Hillcrest Village, between the two towers|
|White Rabbit||Carrot||Run Speed Boost||North Forest of Breezy River Farm|
|Black Bear Cub||2||Food Storage|
|South of Dusken Keep|
|South of Dusken Keep|
|Kegnade Test Site|
|Wolf Pug||2||Fish||Improved Vision||Kegnade Test Site|
|Duck||3||Crop Yield Time Reduction|
Currency Interest Boost